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Kai Gulliksen

Kai Gulliksen

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// Blog

  • Liquid Glass

    2025-09-15

    As I’m writing this iOS 26 is about an hour or so away from launching in my area, and as I always do with major OS releases I plan on hitting that update button as soon as it’s available. I’ve…

    Read more: Liquid Glass
  • New Artwork: Super Intelligence

    New Artwork: Super Intelligence

    2025-09-11

    Fucking finally, right? It’s been a minute since I created some new art, but here we are. Life in general has been quite busy lately, and what free time I’ve had I’ve spent learning Godot and working on a little…

    Read more: New Artwork: Super Intelligence
  • Orange, Battery Life, and Bad Financial Choices

    2025-09-10

    So, if you somehow missed it, the new iPhone 17 line was just announced last night to all the usual Apple fanfare. I wasn’t really paying that much attention to the keynote when it was live, but from what little…

    Read more: Orange, Battery Life, and Bad Financial Choices
  • Link Dump – September 2025

    2025-09-09

    The last month was quite a busy one for me. From my day job being demanding, to spending a weekend in Sweden to celebrate my fathers wedding, there hasn’t been a whole lot of time for me to blog, save…

    Read more: Link Dump – September 2025
  • Jupiter Hell (Yeah!) Classic

    2025-08-27

    Jupiter Hell Classic was released in early access on Steam not too long ago and I’ve been playing the hell out it for the last few days. If you played DoomRL back in the day then you know exactly what…

    Read more: Jupiter Hell (Yeah!) Classic
  • Roguelike Progress – Still Going This Time

    2025-08-21

    Very much unlike my previous attempt at creating my own roguelike I have not (yet) abandoned the task this time around. In fact I am quite enjoying myself, and the feeling of diving into and learning something new is great!…

    Read more: Roguelike Progress – Still Going This Time
  • One Thing Leads to Another

    2025-08-12

    I’ve been spending my free time these last few weeks learning Godot and trying to wrap my non-programmer brain around the ins and outs of GDscript. Progress has been decent so far. I’m not ready to show anything off just…

    Read more: One Thing Leads to Another
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